Friday, July 29, 2022

Escaping the Station

Preface

As it turns out, I can also produce interactive fiction.

What started off as a simple exercise in writing branching dialogue got more elaborate as I went along, and so it now has choices and consequences, and failure states. As such, it can even be considered a game in the most liberal of senses. It's still essentially a more primitive version of Zork, but hey, I made it.

So, without further ado, here's Escaping the Station:

Escaping the Station